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VFX Parsers

FreeMaintained

Parse and generate professional VFX file formats including Nuke scripts, MaterialX shading networks, and USD ASCII scene descriptions.

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About

Parse and generate professional VFX file formats including Nuke scripts, MaterialX shading networks, and USD ASCII scene descriptions.

README

MCP server for VFX file format parsing. Parse and generate Nuke .nk, MaterialX .mtlx, and USD ASCII .usda files — all via the MCP stdio protocol. Round-trip stable.

Tools

Tool Description
parse_nuke Parse .nk script → JSON AST (nodes, properties, DAG wiring)
parse_mtlx Parse .mtlx XML → JSON AST (node graphs, inputs, materials)
parse_usda Parse .usda text → JSON AST (prims, attributes, variants, connections)
generate_nuke JSON AST → .nk script (round-trip stable)
generate_mtlx JSON AST → .mtlx XML (round-trip stable)
generate_usda JSON AST → .usda text (semantic round-trip)

All tools are read-only — they transform text, never touch the filesystem.

Install

npx -y mcp-vfx-parsers

Usage with Claude Code

Add to your Claude Code MCP settings (~/.claude/settings.json):

{
  "mcpServers": {
    "vfx-parsers": {
      "command": "npx",
      "args": ["-y", "mcp-vfx-parsers"]
    }
  }
}

Usage with Claude Desktop

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "vfx-parsers": {
      "command": "npx",
      "args": ["-y", "mcp-vfx-parsers"]
    }
  }
}

Supported Formats

Nuke .nk

Foundry Nuke compositing scripts. Parses the TCL-based stack-wired node graph format:

  • Node types, properties, positions
  • Input wiring via set/push stack directives
  • Root settings (merges duplicate Root blocks)
  • TCL expressions and UserKnob blocks (preserved as opaque text)
  • Escape sequences in quoted values (\", \\, \n, \t, \r, \0)

MaterialX .mtlx

MaterialX shading network definitions. Parses the XML-based format:

  • Node graphs with typed inputs/outputs
  • Material assignments
  • nodename connection references (DAG edge extraction)
  • Attribute preservation (quote style, order)
  • Comments and XML prolog
  • XML entity encoding/decoding (&, {, )

USD ASCII .usda

Pixar Universal Scene Description (ASCII layer format). Full grammar support:

  • Prim hierarchy (def, over, class)
  • Typed attributes with uniform/custom modifiers
  • .connect connections (UsdShade node graphs)
  • .timeSamples animation data
  • Relationships (single + array targets)
  • VariantSets with nested variant bodies
  • Composition arcs: references, payloads, inherits, specializes
  • Layer and prim metadata
  • Triple-quoted strings and asset paths (@...@, @@@...@@@)

Round-Trip Guarantee

All parsers maintain a strict round-trip invariant:

parse(generate(parse(input))) === parse(input)

Nuke and MaterialX produce byte-identical output. USDA produces semantically identical output in canonical pretty-print form (comments stripped — documented limitation).

Safety & Robustness

  • Input size limit: All tools reject inputs larger than 10 MB
  • Malformed JSON: Generate tools return clear error messages instead of crashing
  • No filesystem access: Pure text transforms, safe for sandboxing
  • No eval/exec: No dynamic code execution
  • No external dependencies: Only @modelcontextprotocol/sdk
  • XXE-safe: MaterialX parser does not evaluate DOCTYPE/entity declarations
  • Unicode: Full UTF-8 support across all three parsers

Development

git clone https://github.com/MABAAM/mcp-vfx-parsers.git
cd mcp-vfx-parsers
npm install
npm test
node src/server.mjs

Changelog

v0.2.0

  • Server hardening: JSON.parse() wrapped in safe handler — malformed input returns error instead of crashing the MCP server
  • Input size limits: All 6 tools reject inputs > 10 MB to prevent memory exhaustion
  • Nuke duplicate Root: Multiple Root blocks are merged (later values win) instead of silently discarding the first
  • Nuke escape sequences: unquote() now handles \n, \t, \r, \0 in addition to \" and \\
  • USDA data preservation: Non-path values in .connect arrays and relationship targets are preserved as <INVALID:kind:value> instead of silently dropped

v0.1.0

  • Initial release: 3 parsers (Nuke, MaterialX, USDA), 6 MCP tools, 13 tests

License

MIT

from github.com/mabaam/mcp-vfx-parsers

Install VFX Parsers in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install vfx-parsers

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add vfx-parsers -- npx -y mcp-vfx-parsers

Step-by-step: how to install VFX Parsers

FAQ

Is VFX Parsers MCP free?

Yes, VFX Parsers MCP is free — one-click install via Unyly at no cost.

Does VFX Parsers need an API key?

No, VFX Parsers runs without API keys or environment variables.

Is VFX Parsers hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install VFX Parsers in Claude Desktop, Claude Code or Cursor?

Open VFX Parsers on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

Changes

Versions and requested access over time.

  • New version published

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