Unity ProBuilder
FreeNot checkedIntegrates with Unity's ProBuilder package to enable 3D mesh creation, editing, and manipulation including shape generation, face extrusion, edge beveling, geom
About
Integrates with Unity's ProBuilder package to enable 3D mesh creation, editing, and manipulation including shape generation, face extrusion, edge beveling, geometry bridging, and material assignment for level design and procedural content generation workflows.
README
Unity AI ProBuilder

AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel edges, apply materials, merge objects, and perform advanced mesh operations like bridging and subdivision. Supports semantic face selection by direction (up, down, left, right) for intuitive editing. Perfect for rapid level prototyping and procedural geometry generation. Built on top of the AI Game Developer platform.
How to use
Stability status
| Unity Version | Editmode | Playmode | Standalone |
|---|---|---|---|
| 2022.3.62f3 | r | r | r |
| 2023.2.22f1 | r | r | r |
| 6000.3.1f1 | r | r | r |
RQL (no extension tools)
Since Unity-MCP 1.0.0 this package adds no MCP tools: it contributes an RQL module, so agents use
rql-query / rql-mutate (the unity-rql skill carries the full "ProBuilder" guide with examples).
M below stands for probuilder | get meshes | where gameObject.name == "Crate".
| Former tool | RQL |
|---|---|
probuilder-create-shape |
probuilder | call CreateShape("Cube", "Crate", "(2, 1, 2)", "(0, 0.5, 0)") (type, name, size, position, rotation, parent) |
probuilder-create-poly-shape |
probuilder | call CreatePolyShape(["(0, 0)", "(4, 0)", "(4, 3)"], 0.5, "Floor") (points, height, name, position, flipNormals, parent) |
probuilder-get-mesh-info |
M | select faceCount vertexCount edgeCount bounds directions materials, M | get faces | select index direction center edges, probuilder.vertices($, start, count) |
probuilder-extrude |
M | call Extrude(probuilder.facing($, "Up"), 0.5) (faces, distance, method) |
probuilder-delete-faces |
M | call DeleteFaces([0, 2]) |
probuilder-set-face-material |
M | call SetFaceMaterial(probuilder.facing($, "Up"), "Assets/Materials/Grass.mat") |
probuilder-flip-normals |
M | call FlipNormals([0]) (all faces when omitted) |
probuilder-bevel |
M | call Bevel(probuilder.edges($, [4]), 0.1) |
probuilder-bridge |
M | call Bridge(probuilder.openEdges($)[0], probuilder.openEdges($)[2]) |
probuilder-connect-edges |
M | call ConnectEdges(probuilder.edges($, [4])) |
probuilder-subdivide-edges |
M | call SubdivideEdges([[0, 1]], 2) |
probuilder-set-pivot |
M | call SetPivot("Center") / SetPivot("FirstVertex") / SetPivotAt("(0, 0, 0)") |
probuilder-merge-objects |
probuilder | call Merge([ref("ProBuilderMesh#…"), ref("GameObject#…")], true) |
Faces are index lists ([0, 1]), edges vertex index pairs ([[0, 1]]); probuilder.facing($, "Up") replaces the former
faceDirection parameter. Every call validates its input first and is undoable.
Installation
Option 1 - Installer
- ⬇️ Download Installer
- 📂 Import installer into Unity project
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
Option 2 - OpenUPM-CLI
- ⬇️ Install OpenUPM-CLI
- 📟 Open the command line in your Unity project folder
openupm add com.ivanmurzak.unity.mcp.probuilder
Installing Unity ProBuilder
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/ivanmurzak/unity-ai-probuilderFAQ
Is Unity ProBuilder MCP free?
Yes, Unity ProBuilder MCP is free — one-click install via Unyly at no cost.
Does Unity ProBuilder need an API key?
No, Unity ProBuilder runs without API keys or environment variables.
Is Unity ProBuilder hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Unity ProBuilder in Claude Desktop, Claude Code or Cursor?
Open Unity ProBuilder on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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