Godot Mcp Uvx
FreeNot checkedPure-Python FastMCP server for Godot 4 — headless scene ops + animation/cinematic text pipeline. Zero Node.js.
About
Pure-Python FastMCP server for Godot 4 — headless scene ops + animation/cinematic text pipeline. Zero Node.js.
README
Python FastMCP License: MIT M8ven Verified
A zero Node.js Model Context Protocol server for Godot 4 — translated from
Coding-Solo/godot-mcp and youichi-uda/godot-mcp-pro into pure Python using
the official FastMCP framework. Runs with ultra-low RAM via uvx.
Quick Start
You can invoke this server over standard I/O (stdio) from anywhere on your machine instantly using uvx without manually cloning files or configuring virtual environments:
# Run globally via uvx from PyPI (Bypasses local setup completely)
GODOT_PATH=/path/to/godot4 uvx --from godot-mcp-uvx godot-mcp
# Local development installation (For active contributors)
git clone https://github.com/jxlee007/godot_mcp
cd godot_mcp
uv tool install --editable .
MCP Client Configuration
Add this structural configuration block straight into your global client matrix environment profile (e.g., ~/.gemini/antigravity-cli/settings.json or Claude / Cline settings):
{
"mcpServers": {
"godot_render": {
"command": "uvx",
"args": [
"--from",
"godot-mcp-uvx",
"godot-mcp"
],
"env": {
"GODOT_PATH": "/path/to/godot4",
"DEBUG": "false"
}
}
}
}
Environment Variables
| Variable | Description |
|---|---|
GODOT_PATH |
Path to the Godot 4 executable (auto-detected if unset) |
DEBUG |
"true" enables verbose stderr logging |
Tools (28 total)
Core Runtime (14)
| Tool | Description |
|---|---|
get_godot_version |
Return installed Godot version |
launch_editor |
Open Godot editor for a project |
run_project |
Run project in debug mode, capture output |
get_debug_output |
Read stdout/stderr from running project |
stop_project |
Kill running project, return final output |
list_projects |
Find Godot projects in a directory |
get_project_info |
Metadata, file counts, version |
create_scene |
Create a new .tscn file via GDScript |
add_node |
Add a node to an existing scene |
load_sprite |
Load texture onto Sprite2D/TextureRect |
export_mesh_library |
Export .tscn as MeshLibrary .res |
save_scene |
Save / save-as a scene file |
get_uid |
Get UID for a Godot 4.4+ resource |
update_project_uids |
Resave all resources to regenerate UIDs |
Animation Text Pipeline (4)
| Tool | Description |
|---|---|
quantize_animation_keyframes |
Round timestamps to fixed fps increments (12/24 fps anime look) |
set_animation_interpolation_mode |
Bulk-swap easing: linear, cubic, nearest/stepped |
stitch_animation_library |
Merge external .glb/.tres clips into master AnimationLibrary |
generate_track_filter |
Generate AnimationNodeBlendFilter for upper/lower body isolation |
AnimationTree Blueprinting (3)
| Tool | Description |
|---|---|
generate_state_machine |
Inject AnimationNodeStateMachine into a .tscn file |
compile_state_transitions |
Write transition arrows with conditions |
calculate_blend_space_2d |
Generate 2D blend space for directional locomotion |
Camera & Cinematic (3)
| Tool | Description |
|---|---|
generate_bezier_camera_path |
Catmull-Rom bezier Path3D + PathFollow3D + Camera3D with tension control |
inject_lookat_tracking |
Generate LookAt tracking GDScript for Camera3D |
build_camera_switcher_timeline |
Write Animation that switches Camera3D.current at timestamps |
NPR Materials & Shaders (2)
| Tool | Description |
|---|---|
batch_shader_uniforms |
Bulk-override shader_parameter/* in all .tres files |
remap_texture_channels |
Wire textures into material property slots |
Pipeline Automation (2)
| Tool | Description |
|---|---|
toggle_movie_maker |
Edit project.godot to enable/disable Movie Maker mode |
run_headless_diagnostics |
Validate imports, UIDs, shader entry points via Godot CLI |
Architecture
src/godot_mcp/
├── __init__.py
├── server.py # FastMCP app — all 28 tools
└── scripts/
└── godot_operations.gd # Bundled GDScript engine (preserved untouched)
Two operation modes:
- Subprocess bridge — core 14 tools invoke
godot_operations.gdheadlessly viasubprocess.run() - Text manipulation — pro-port 14 tools parse/write
.tscn,.tres,project.godotfiles as plain text using Python stdlibreonly
Requirements
- Python 3.10+
- Godot 4.x installed (set
GODOT_PATHor ensure it is on$PATH) uvorpip
License
MIT
Install Godot Mcp Uvx in Claude Desktop, Claude Code & Cursor
unyly install godot-mcp-uvxInstalls into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.
First time? Get the CLI: curl -fsSL https://unyly.org/install | sh
Or configure manually
Run in your terminal:
claude mcp add godot-mcp-uvx -- uvx godot-mcp-uvxStep-by-step: how to install Godot Mcp Uvx
FAQ
Is Godot Mcp Uvx MCP free?
Yes, Godot Mcp Uvx MCP is free — one-click install via Unyly at no cost.
Does Godot Mcp Uvx need an API key?
No, Godot Mcp Uvx runs without API keys or environment variables.
Is Godot Mcp Uvx hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Godot Mcp Uvx in Claude Desktop, Claude Code or Cursor?
Open Godot Mcp Uvx on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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