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Godot Mcp Uvx

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Pure-Python FastMCP server for Godot 4 — headless scene ops + animation/cinematic text pipeline. Zero Node.js.

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Pure-Python FastMCP server for Godot 4 — headless scene ops + animation/cinematic text pipeline. Zero Node.js.

README

Python FastMCP License: MIT M8ven Verified

A zero Node.js Model Context Protocol server for Godot 4 — translated from Coding-Solo/godot-mcp and youichi-uda/godot-mcp-pro into pure Python using the official FastMCP framework. Runs with ultra-low RAM via uvx.

Quick Start

You can invoke this server over standard I/O (stdio) from anywhere on your machine instantly using uvx without manually cloning files or configuring virtual environments:

# Run globally via uvx from PyPI (Bypasses local setup completely)
GODOT_PATH=/path/to/godot4 uvx --from godot-mcp-uvx godot-mcp

# Local development installation (For active contributors)
git clone https://github.com/jxlee007/godot_mcp
cd godot_mcp
uv tool install --editable .

MCP Client Configuration

Add this structural configuration block straight into your global client matrix environment profile (e.g., ~/.gemini/antigravity-cli/settings.json or Claude / Cline settings):

{
  "mcpServers": {
    "godot_render": {
      "command": "uvx",
      "args": [
        "--from",
        "godot-mcp-uvx",
        "godot-mcp"
      ],
      "env": {
        "GODOT_PATH": "/path/to/godot4",
        "DEBUG": "false"
      }
    }
  }
}

Environment Variables

Variable Description
GODOT_PATH Path to the Godot 4 executable (auto-detected if unset)
DEBUG "true" enables verbose stderr logging

Tools (28 total)

Core Runtime (14)

Tool Description
get_godot_version Return installed Godot version
launch_editor Open Godot editor for a project
run_project Run project in debug mode, capture output
get_debug_output Read stdout/stderr from running project
stop_project Kill running project, return final output
list_projects Find Godot projects in a directory
get_project_info Metadata, file counts, version
create_scene Create a new .tscn file via GDScript
add_node Add a node to an existing scene
load_sprite Load texture onto Sprite2D/TextureRect
export_mesh_library Export .tscn as MeshLibrary .res
save_scene Save / save-as a scene file
get_uid Get UID for a Godot 4.4+ resource
update_project_uids Resave all resources to regenerate UIDs

Animation Text Pipeline (4)

Tool Description
quantize_animation_keyframes Round timestamps to fixed fps increments (12/24 fps anime look)
set_animation_interpolation_mode Bulk-swap easing: linear, cubic, nearest/stepped
stitch_animation_library Merge external .glb/.tres clips into master AnimationLibrary
generate_track_filter Generate AnimationNodeBlendFilter for upper/lower body isolation

AnimationTree Blueprinting (3)

Tool Description
generate_state_machine Inject AnimationNodeStateMachine into a .tscn file
compile_state_transitions Write transition arrows with conditions
calculate_blend_space_2d Generate 2D blend space for directional locomotion

Camera & Cinematic (3)

Tool Description
generate_bezier_camera_path Catmull-Rom bezier Path3D + PathFollow3D + Camera3D with tension control
inject_lookat_tracking Generate LookAt tracking GDScript for Camera3D
build_camera_switcher_timeline Write Animation that switches Camera3D.current at timestamps

NPR Materials & Shaders (2)

Tool Description
batch_shader_uniforms Bulk-override shader_parameter/* in all .tres files
remap_texture_channels Wire textures into material property slots

Pipeline Automation (2)

Tool Description
toggle_movie_maker Edit project.godot to enable/disable Movie Maker mode
run_headless_diagnostics Validate imports, UIDs, shader entry points via Godot CLI

Architecture

src/godot_mcp/
├── __init__.py
├── server.py              # FastMCP app — all 28 tools
└── scripts/
    └── godot_operations.gd  # Bundled GDScript engine (preserved untouched)

Two operation modes:

  1. Subprocess bridge — core 14 tools invoke godot_operations.gd headlessly via subprocess.run()
  2. Text manipulation — pro-port 14 tools parse/write .tscn, .tres, project.godot files as plain text using Python stdlib re only

Requirements

  • Python 3.10+
  • Godot 4.x installed (set GODOT_PATH or ensure it is on $PATH)
  • uv or pip

License

MIT

from github.com/jxlee007/godot_mcp

Install Godot Mcp Uvx in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install godot-mcp-uvx

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add godot-mcp-uvx -- uvx godot-mcp-uvx

Step-by-step: how to install Godot Mcp Uvx

FAQ

Is Godot Mcp Uvx MCP free?

Yes, Godot Mcp Uvx MCP is free — one-click install via Unyly at no cost.

Does Godot Mcp Uvx need an API key?

No, Godot Mcp Uvx runs without API keys or environment variables.

Is Godot Mcp Uvx hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Godot Mcp Uvx in Claude Desktop, Claude Code or Cursor?

Open Godot Mcp Uvx on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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