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Dcc Wwise

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Enables interaction with Audiokinetic Wwise Authoring through WAAPI, allowing project inspection, sound and music imports, event management, and audible preview

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About

Enables interaction with Audiokinetic Wwise Authoring through WAAPI, allowing project inspection, sound and music imports, event management, and audible previews.

README

DCC-MCP · WWISE

Typed DCC-MCP adapter for Audiokinetic Wwise Authoring. It connects to Wwise's official loopback WAAPI endpoint, binds discovery to the concrete Wwise process, and exposes progressively loaded tools for project inspection, Sound SFX and Music Segment imports, Random/Sequence Containers, Events, properties and references, Switch/State-driven SFX and music, RTPC curves, connected-game profiler sessions, SoundBank/ProjectInfo reconciliation, Work Unit source control, saves, and bounded audible previews. While the adapter is connected, Wwise also exposes a session-scoped DCC-MCP menu for the project repository and playable audio showcase.

Wwise typed gameplay-audio workflow

Illustrative workflow generated with OpenAI ImageGen from the retained source in showcase/sources; live WAAPI and audible-playback evidence is documented separately in the reproducible audio showcase.

Quick start

Requirements: Wwise 2024.1+ with Project > User Preferences > Enable Wwise Authoring API enabled, Python 3.10+, and dcc-mcp-cli 0.19.86+.

python -m pip install -e ".[dev]"
$wwisePid = (Get-Process Wwise | Where-Object MainWindowTitle -Like '*your-project*').Id
dcc-mcp-wwise --host-pid $wwisePid

Control always follows the typed CLI flow:

dcc-mcp-cli list
dcc-mcp-cli search --query "Wwise project info" --dcc-type wwise
dcc-mcp-cli load-skill wwise-project --dcc-type wwise
dcc-mcp-cli describe <returned-tool-slug>
dcc-mcp-cli call <returned-tool-slug> --json '{}' --wait

See install.md for setup and showcase/audio/README.md for the reproducible audio showcase.

Audio showcase

The footstep example batch-imports three deterministic WAVs into a step-mode Random Container, assigns its Output Bus, creates and previews Play_Footsteps, then generates a Windows Gameplay SoundBank.

The installable wwise-audio Skill also contains an end-to-end RPG workflow for dynamic music, surface Switches, RTPCs, Events, engine handoff, profiling, and team source control.

Runtime shape

dcc-mcp-cli -> DCC-MCP gateway -> dcc-mcp-wwise -> official waapi-client -> Wwise

The adapter does not embed Python into Wwise, create another gateway, or expose arbitrary script execution. The service row is bound to the Wwise host PID, so it becomes invalid when that authoring instance exits.

Development

vx uv sync --extra dev
vx uv run ruff check src tests tools
vx uv run ruff format --check src tests tools
vx uv run pytest
vx uv run python tools/lint_skills.py

from github.com/dcc-mcp/dcc-mcp-wwise

Installing Dcc Wwise

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/dcc-mcp/dcc-mcp-wwise

FAQ

Is Dcc Wwise MCP free?

Yes, Dcc Wwise MCP is free — one-click install via Unyly at no cost.

Does Dcc Wwise need an API key?

No, Dcc Wwise runs without API keys or environment variables.

Is Dcc Wwise hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Dcc Wwise in Claude Desktop, Claude Code or Cursor?

Open Dcc Wwise on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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