Search for a command to run...
13 MCPs · 0 installs total
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator th
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-fam
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across na
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in W
An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from
Control the BizHawk multi-system emulator: memory read/write, joypad input, frame advance, screenshots and save states.
Control the Dolphin GameCube/Wii emulator: memory read/write, GameCube and Wii Remote input, reset, save states and frame advance, via Felk's scripting fork.
Control the mGBA Game Boy Advance emulator: memory read/write, button input, screenshots, save states and stepping.
Memory read/write, save state slots and game metadata for PCSX2 and other emulators that support the PINE protocol.
Control PSP games via PPSSPP's built-in WebSocket debugger: memory read/write, input, pause and step, screenshots, CPU registers and breakpoints.
Control libretro cores via RetroArch's Network Control Interface: memory read/write, save states, screenshots, pause, frame advance and on-screen messages.
MCP server for controlling the PPSSPP PSP emulator via its WebSocket debugger, providing memory access, game input control, breakpoints, and screenshot tools.